Ubuntu Feisty 7.04 manual page repository

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Provided by: torcs_1.2.4-2ubuntu1_i386

 

NAME

        accc - Ac3d Compiler
 

SYNTAX

        accc [option] <inputfile> <outputfile> [dist][-order orderstring]
 

DESCRIPTION

        This  manual  describes  the  Ac3d compiler application that is shipped
        with the game TORCS.
 

OPTIONS

        -strip stripify any ac3d output models
 
        +o     ac3d  to  ac3d:  the result file is optimized in using groups by
               zone of track track must be named TKMNxxx dist is used to deter‐
               mine the distance of the objects
 
        +om    ac3d  to  ac3d:  the  result  is  a vertex merged unique obj for
               smooth car only
 
        -o     ac3d to obj +s ac3d to ac3d with strips (used for cars)
 
        +es <angle_of_smooth>
               ac3d to ac3d with strips (used for cars) and extended ac3d  file
               output (computed normals) angle is in degrees: example: +es 80.0
               clkdtm_o.ac clkdtm.ac the output file  will  also  contains  the
               secondary textcoord for the env sliding
 
        +et    ac3d  to  ac3d  with triangles (used for cars) and extended ac3d
               file output (normals normals)
 
        +etn   ac3d to ac3d with triangles no split and extended ac3d file out‐
               put (normals normals)
 
        +shad  ac3d  to  ac3d  with  triangles, create a new ac3d file used for
               track shading vertical mapping of a single texture
 
        <inputfile>
 
        <outputfile>
 
        -order orderstring
               only used with +es , +s and +et orderstring is the order of  the
               objects  during  the save for example: HB;OB;OBM is the names of
               the objet separate by a semicolon  for  imported  NFS  cars  the
               object name HB must be used instead of: HB
 
        -g <outputfile>
               for grouping multilayer ac3d track
 
        -l0 <input filename>
               the base geometry
 
        -l1 <input filename>
               the base geometry map-tiled
 
        -l2 <input filename>
               the base geometry skids/and grass details
 
        -l3 <input filename>
               the base geometry shadows
 
        -d3 <val>
               the max distance of groups in tkmn
 
        -d2 <val>
               the distance of group 2 in tkmn
 
        -d1 <val>
               the distance of group 1 in tkmn
 
        -S <val>
               the distance of splitting for TERRAIN* objects
 
        -es    for extended ac3d file format for strips
 
        -nts   no texture split (for debug)
torcs(6)
 

AUTHOR

        This  manual page was writen by Rudy Godoy <rudy@kernel-panik.org>, for
        the Debian GNU/Linux system (but may be used by others).
 

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