Ubuntu Feisty 7.04 manual page repository

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Provided by: jumpnbump_1.50-6_i386

 

NAME

        jumpnbump - Cute multiplayer platform game with bunnies
 

SYNOPSIS

        jumpnbump [ options... ] jumpnbump-menu
 

DESCRIPTION

        You,  as  a bunny, have to jump on your opponents to make them explode.
        It’s a true multiplayer game, you can’t play this alone.  It  has  net‐
        work support.
        Use  the jumpnbump-menu command to launch a graphical menu allowing you
        to select the level and set any command line parameter.
 

OPTIONS

        -h     Print help.
 
        -v     Print version.
 
        -dat levelname
               Load levelname and use it as the level for this game.
 
        -server playercount
               Start as server waiting for players.
 
        -connect hostname
               Connect (using a network) to another person running  jump’n’bump
               on hostname.
 
        -player num
               Set main player to num (0-3).  Needed for networking.
 
        -fireworks
               Run  the  program  in  "screensaver"  mode.  This is useful with
               -fullscreen.
 
        -fullscreen
               Run jump’n’bump in fullscreen mode.
 
        -nosound
               Play without sound.
 
        -nogore
               Play without blood.
 
        -noflies
               Disable flies.
 
        -mirror
               Play with mirrored level.
 
        -scaleup
               Play with doubled resolution (800x512).
 
        -musicnosound
               Play with music but without sound.
 

USAGE

        The goal of the game is to jump on the other players. Each  rabbit  has
        three control keys.
 
        Player 1 (Dott)
               Left - Left
               Right - Right
               Jump - Up
 
        Player 2 (Jiffy)
               Left - A
               Right - D
               Jump - W
 
        Player 3 (Fizz)
               Left - J
               Right - L
               Jump - I
 
        Player 4 (Mijji)
               Left - 4
               Right - 5
               Jump - 8
 
        In the game
               Turn on/off computer play (AI) of bunny 1 - 1
               Turn on/off computer play (AI) of bunny 2 - 2
               Turn on/off computer play (AI) of bunny 3 - 3
               Turn on/off computer play (AI) of bunny 4 - 4
 

SECRETS

        You can type these while in the game
          jetpack - you can fly
          pogostick - the bunnies keep jumping
          bunniesinspace - gravity is lower, you can jump higher
          lordoftheflies - the flies are attracted
          bloodisthickerthanwater - water turns to blood
 

LEVELS

        There are two programs to help you make your own levels: jumpnbump-pack
        and jumpnbump-unpack.
 
        jumpnbump-pack
               jumpnbump-pack -o /tmp/newlevel.dat <file1> <file2> <file3>  ...
               or  you  can just put all the files in a dir, cd to that dir and
               do
               jumpnbump-pack -o /tmp/newlevel.dat *
               and it will put all the files in  the  current  dir  inside  the
               packfile.  Don’t  try  things  like  jumpnbump-pack -o stuff.dat
               ../file.c because it will add ../file.c as the filename  in  the
               packfile, which won’t work.
 
        jumpnbump-unpack
               jumpnbump-unpack level.dat
               will unpack it in the current directory.
 
        jumpnbump-gobpack
               With  jumpnbump-gobpack  you  can  convert .gob files (which are
               sprites,  described  in  /usr/share/doc/jumpnbump/gob.txt)  into
               .pcx  files  which  you can edit with The Gimp for example, then
               convert back to a .gob and use it in your own level.
               jumpnbump-gobpack -u font menu.pcx
               will unpack font.gob using the color palette from  menu.pcx  and
               write  the  files  font.pcx font.txt. The other gob files should
               use level.pcx for the correct palette.
               jumpnbump-gobpack font
               will generate font.gob from font.pcx and the  specifications  in
               font.txt. The .pcx files should be resaved with another program,
               as they are not packed and are thus very large.
 

AUTHORS

        Chuck     Mason     <cemason@users.sourceforge.net>,     Jon     Atkins
        <jcatki@home.com>, Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan
        Sengün <tarzeau@space.ch>, and "timecop" <timecop@japan.co.jp> are  the
        authors of jump’n’bump.
 
        This program is a UNIX port of the old DOS game by brainchilddesign.
 
        This  manual  page  was  written  for the Debian GNU/Linux distribution
        because the original program does not have a manual page.
 
        This manual page was written by Joe  Wreschnig  <piman@sacredchao.net>,
        for the Debian GNU/Linux system (but may be used by others).
 
jumpnbump(6)
 

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