Ubuntu Feisty 7.04 manual page repository

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Provided by: stratagus-gl_2.1-9.1ubuntu1_i386

 

NAME

        stratagus - Realtime strategy game
 

SYNOPSIS

        stratagus  [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F]
        [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplay‐
        ers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"
 

DESCRIPTION

        This  manual  page  documents  briefly  the  flags that you can give to
        stratagus , formerly known as FreeCraft, formerly known as ALE Clone.
 
        stratagus is a powerful game  engine  for  building  realtime  strategy
        games, a la AoE or WarCraft.
 

OPTIONS

        A summary of options is included below.
 
        -h     Show summary of all options.
 
        -c file.ccl
               Choose a different clone config file.
 
        -d datapath
               Choose a different directory to use for game data files.
 
        -D depth
               Set  the  video  mode  depth,  often  called  ’bpp’ or ’bits per
               pixel’. This option is only valid for Win32/NT.
 
        - e    Start the editor included in Stratagus.
 
        -f factor
               With this parameter you will set up the relative  cost  for  the
               computer’s  units.   Default is 100. If you set this to a higher
               value, computer will have to spend more resources  for  creating
               units, and viceversa.
 
        -F     With  this  option  you can start Stratagus in full screen video
               mode. This option is only supported if you have compiled strata‐
               gus with SDL support.
 
        -h     This flag shows the online help.
 
        -l file
               With this option you can log stratagus messages into file.
 
        -L lag This  sets the network lag in number of frames (default 10 = 333
               ms).
 
        -n [localport:]host[:port]
               With this option you can specify the network arguments for  net‐
               work play.
 
        -N name
               The name of the player (will appear in network games).
 
        -P port
               With  this option you can set the network port to use in network
               games.  The default value is port tcp/6660.
 
        -s number
               Number of frames before AI awakes. This is useful if the  AI  is
               beating  you hard, and you want to make it sweet like a cat. The
               higher, the easier will be the game against the AI.  Default  is
               to sleep 0 time frames.
 

FILES

        /usr/share/games/stratagus/default
               Default directory for Stratagus data files
 
        /usr/share/games/stratagus/default/default.pud.gz
               Default PUD.
 
        /usr/share/games/stratagus/default/ccl/clone.ccl
               Default start file.
        More complete documentation is available in /usr/share/doc/stratagus.
 

NOTES

        Stratagus  needs  a  lot of data (maps and artwork), that can come from
        external datasets, like Battle of Survival  (BoS),  or  even  from  the
        media in the WarCraft II CD, thanks to the Wargus dataset.
 
        WarCraft II is a registered trademark of Blizzard Entertainment.
 

AUTHOR

        Stratagus is written by Nehal Mistry, Russell Smith and others.
 
        This  manual  page  was  written  by Anthony Towns <ajt@debian.org> and
        David Martinez Moreno <ender@debian.org> for the Debian GNU/Linux  sys‐
        tem (but may be used by others).
 

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